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CS2103/T 2020 Aug-Dec
  • Full Timeline
  • Week 1 [Mon, Aug 10th]
  • Week 2 [Fri, Aug 14th]
  • Week 3 [Fri, Aug 21st]
  • Week 4 [Fri, Aug 28th]
  • Week 5 [Fri, Sep 4th]
  • Week 6 [Fri, Sep 11th]
  • Week 7 [Fri, Sep 18th]
  • Week 8 [Fri, Oct 2nd]
  • Week 9 [Fri, Oct 9th]
  • Week 10 [Fri, Oct 16th]
  • Week 11 [Fri, Oct 23rd]
  • Week 12 [Fri, Oct 30th]
  • Week 13 [Fri, Nov 6th]
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  •  Individual Project (iP):
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  • tP: GradingPeer Evaluations


    tP: Supervision

    Your tutor will serve as your project supervisor too.

    The supervisor's main job (in the context of this module) is to observe, facilitate self/peer learning, evaluate, and give feedback.

    Tutorial time is the main avenue for meeting your supervisor. In addition, you can meet the supervisor at other times, as many times you need, subject to availability in his/her schedule.

    Note that tutors are not allowed to contribute to graded components of your project work. For example, if you are faced with a design decision in your project, the tutor is not allowed to make that decision for you.
    Reason: to ensure fairness across teams, and to ensure the work you submit for grading is entirely your own

    Following from the above, don't expect the tutor to answer questions that are specific to graded deliverables (e.g., ask which design alternative is better -- that's a decision you need to make yourself). At best, the tutor can channel the question to the professor. However, you can raise such questions in the module forum where the professor can answer the question in a general way that's not unfair to other teams (and other teams can benefit from the answer as well).

    How to make project decisions (given your tutor is not going to make them for you)? Here are some tips:

    • Quickly try out the alternatives. Rather than get into a analysis-paralysis state, quickly prototype the alternatives to figure out which works better.
    • Go with the team consensus/majority. As most project components are graded by peers, the majority view within the team is a good approximation of how the result will be judged.
    • Go with the simpler alternative that's good enough for the current iteration. That way, if the decision was the wrong one, you'll find out sooner and the cost will be less. A common rookie pitfall is the temptation to look for an ideal future-proof solution -- usually, there is no such thing. Most alternatives can get the job done, it's just that costs and benefits vary.
    • Look at what other teams are doing. That will help you detect if you are going in the wrong direction entirely, and also might lead you to more alternatives to consider.
    • Keep an eye on the results: e.g., Did the design alternative you chose make the code more complex, harder to test, easier to break, harder to modify etc. This will help you decide if you made the right choice.
    • If you realized you picked the wrong alternative, change if you can. Often, the choice you picked may still be good enough to survive the project. In that case, leave it be, but make a mental note about it (you can even document it in the Developer Guide) for future reference -- that's how you build up experience.

    tP: GradingPeer Evaluations